Stats Project: Indoor Soccer

There is no great repository for professional indoor soccer’s historical statistics, so I’m going to start one here. I have, over the years, saved numerous final stats from a variety of leagues, but have never taken the time to collate them and put them in one place for anyone looking for the answers to questions or who wants to do statistical analysis. So here is the beginning of a project to do just that. Below you will find links to final statistics from a variety of pro indoor leagues from over the years, and I’ll add to the project as I (or you) uncover more data. Feel free to send me any info you think belongs on this page.

The professional indoor soccer leagues that this project will encompass are:

MISL I (The original Major Indoor Soccer League, which became simply the Major Soccer League for its final two seasons)
1978-1979
1979-1980
1980-1981
1981-1982
1982-1983
1983-1984
1984-1985
1985-1986
1986-1987
1987-1988
1988-1989
1989-1990
1990-1991
1991-1992

The NASL: the North American Soccer League’s Indoor Seasons
1979-1980
1980-1981
1981-1982
1983-1984

The NPSL: the National Professional Soccer League (born in 1984 as the American Indoor Soccer Association)
1984-1985
1985-1986
1986-1987
1987-1988
1988-1989
1989-1990
1990-1991
1991-1992
1992-1993
1993-1994
1994-1995
1995-1996
1996-1997
1997-1998
1998-1999
1999-2000
2000-2001

The CISL: the Continental Indoor Soccer League
1993
1994
1995
1996
1997

MISL II: the second Major Indoor Soccer League
2001-2002
2002-2003
2003-2004
2004-2005
2005-2006
2006-2007
2007-2008

The XSL: the Xtreme Soccer League
2008-2009

MISL III: the third Major Indoor Soccer League (born as the National Indoor Soccer League in 2008)
2008-2009
2009-2010
2010-2011
2011-2012
2012-2013

In many cases, the links take you to a text file of the final (usually “official”) statistics kept by whatever service the league was using. Keep in mind that even though they are “official,” they are not “perfect.” With thousands of games over time and a variety of inexperienced people at game sites originating data and very busy people collating and publishing it, errors are inevitable. In some cases, they are glaring. But this is the start of a project, not its final form.